AI Insights · Timothy · June 2021
Top 5 Idler Games in Czech Republic: Q2 2021 Performance
Discover the performance trends of the top 5 idler games in the Czech Republic for Q2 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the idler games genre saw varying trends in the Czech Republic. Here's a detailed look at the performance of the top 5 games in this category.
Idle Streamer — Tuber Life from WAZZAPPS GLOBAL LIMITED experienced fluctuating weekly revenue, peaking at around $60 in early April and ending the quarter with approximately $20. Weekly downloads showed a significant decline, starting from 12.4K at the end of March and dropping to 888 by the third week of June, before a slight rebound to 3.2K in the final week. Active users also saw a downward trend, from 16.7K at the end of March to 3.3K by mid-June, with a slight increase to 6.1K by the end of the quarter.
Dig Tycoon - Idle Game by Sablo Studio had a notable increase in weekly revenue, starting at $6 in early May and reaching $69 by the end of June. Downloads surged significantly from just 13 in mid-April to over 7.5K by mid-June, slightly tapering off to 5.1K by the end of the quarter. Active users followed a similar pattern, starting from 45 in mid-April and peaking at 11.9K by mid-June, before settling at 8.9K in the final week.
Idle Lumber Empire - Wood Game, published by AppQuantum Publishing Ltd, showed impressive revenue growth, starting from $5 in late May and reaching $833 by the end of June. Weekly downloads saw a spike from 506 in late May to over 8K by early June, stabilizing around 4.8K in the final week. Active users mirrored this trend, growing from 355 in late May to peak at 10K by mid-June and then slightly declining to 7.5K by the end of the quarter.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH maintained a steady revenue stream, averaging around $2.5K weekly, with a peak of $3.2K in mid-June. Downloads remained relatively stable, fluctuating between 1.3K to 2.1K throughout the quarter. The game consistently engaged its audience, with active users hovering around 38K for most of the period.
Zombie War: Idle Defense Game by Dao Vu Duc Minh saw weekly revenue ranging from $89 to $195, with a noticeable peak in mid-April. Downloads decreased from 1.9K at the end of March to 613 by the end of June. Active users initially increased from 2.3K in late March to 3.1K by early May, before gradually declining to 1.3K at the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.